/* * render.h * * Created on: 31 août 2011 * Author: laurent */ #ifndef RENDER_H_ #define RENDER_H_ #include "math_v2d.h" #include "math_v3d.h" #include "str_array.h" #include "math_m4x4.h" #include "camera.h" void initGL(); void drawGLScene(); void drawGLScene2D(); void drawGLScene3D(camera *camera, m4x4 *projection); void reloadMapFrag(); void Shoot(); void clickMenu(float x, float y); void screenCapture(); void closeGL(); pv3d playerPos; //player pos #endif /* RENDER_H_ */